Now that there is no PvP Scaling or reduced illogically, these narrow-minded fellows, thanks to their high level, are looking forward to taking away the pleasure of players who activate PvP for low-level-only Faction Missions. However, they changed PvP Scaling due to a few narrow-minded players who think that MMORPG games are only level-oriented. Not Level, but just using skills wisely and wise character builds were important. It made almost all players happy with the PvP Scaling System in the Closed Beta. However, as a game developer company, you are offering this game to players, not stakeholders. Because, instead of many features given feedback, they continued to progress on the roadmap that the company designed in-house. They may have read it, they may have reviewed it, but they did not find it worth applying it to the game. However, the failure of Amazon Games in Crucible is also can be seen here, too.įirst of all, I'm pretty sure they didn't consider any of the feedback from players in the Closed Beta and Open Beta. New World is attractive as an immersive and player-driven economy MMORPG that can be playable as open-world PvP and where players can be in constant conflict.
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